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Tag: tutorials

Photoshop Lips Gloss, Coloring Tutorial

by Ranju Chaudhary on Feb.22, 2011, under tutorials

This tutorial demonstrates how to use digital painting with a drawing tablet to create the illusion of lip gloss on bare lips.

Final Image Preview

Assets

This photo is from nokomai on stock.xchng. For this tutorial, zooming in on the lips to show you the process.

Plumping the Lips

The sheen of lip gloss often gives the impression of plumper lips. To support this illusion, we’ll start by using the Liquify tool (Filter » Liquify). I set my brush size to 195px and select the Bloat tool from the left-hand menu in the dialog window. Then I single-click appoximately five times along the horizontal center of her her lower lip:

The result:

Colorizing the Lips

Colorizing the lips will help them appear moist and as if she is wearing a tinted gloss. I turn on size jitter (refer to my post on digital painting pressure settings if you’re not sure how), select a 30px brush, and pick a light red color (#c83a3a). I create a new layer and roughly paint over the lips.

To blend the color in, I set the Blend Mode for that layer to Soft Light. I also set the layer opacity to 50%.

Finally, I clean up the rough edges with a 100px eraser on 0% hardness. Since the eraser is so large, the edges are very soft—great for subtle blending. I carefully use the soft edge to erase the hard edges of the color. Notice the difference on the far left, far right, and bottom areas of the lips.

Adding Shine

This is the trickiest part!

Before I do anything else, I look at the lips and judge where my light source is. In this case, it appears to be coming from the top left, so I will paint my shine accordingly. If you’re unsure, it’s useful to have reference images.

When light hits a thin coat of lip gloss, it will catch all the little lines in the lips. Our first step is to highlight the more obvious of these lines.

To do so, I set my brush to 5px, white, with size jitter on. I use a series of short, up-and-down strokes to achieve a ‘tapered’ effect. So, for the below stroke, I brush up and down a few times until the middle is the desired thickness, then ‘flick’ my stylus upward so that it will taper on top. I repeat this to taper it on the bottom, too.

With one stroke complete, I proceed to add more strokes. Look for obvious creases in the lips, then place a stroke on the side of it that’s opposite that of your light source.

Next, I begin adding blocks of shine. These will be largest where the light is hitting, then become less obvious as you move away from the light source. I use a consistent up-and-down motion with a light touch to paint these blocks.

As you move away from the light source, the lighting will be less defined. To create a more scattered effect, I just began ‘dotting’ the color instead of painting in strokes.

Here I add some additional sheen on the upper lip. Again, the detail comes from simply ‘dotting’ color and using small, up-and-down strokes.

I reduce the opacity of my shine layer to 80%.

To add an additional reflection from non-direct light, I increase my brush size to 9px and keep the size jitter on. I create a new layer and reduce the opacity to 40%.

In the above image, you can see the natural grooves of the lips as they meet the area where her lips part. These will guide the shape you form.

Using small, circular strokes, I create a shape that is much more general than our first shine. The circular strokes should be most obvious near the grooves in the lips, where small Vs are formed atop the grooves and in-between your circle-strokes. (See image below.) The shape should generally cover any area that you included light, and taper off as it approaches the left and right sides of the mouth.

I use the same technique to add sheen to the top lip.

I reduce the opacity of the layer to 20%.

Final Image

Here’s our final image:

Leave a Comment :Lips, Photoshop, tutorials more...

“Porsche digital rendering photoshop tutorial”

by Ranju Chaudhary on Feb.17, 2011, under tutorials

Porsche Cayman Model Interface

  • The first step is drawing of a car. The sketch does not have be very detailed and accurate as we’re going to add lot of details to it.
  • Create an exact silhouette using Pen Tool, Convert Point Tool and Direct Selection Tool.
  • Use these tools for complex details creation.
  • Use tools for simple forms creation.
  • We’ll start drawing large forms first, later we’ll make small details.
  • Create details in different layers to correct their form and transparency.
  • Download Layer styles for different details of this car.

Porsche Cayman Model Interface

  • Ctrl + Enter to load selection of a contour.

Porsche Cayman Model Interface

Porsche Cayman Model Interface

  • Gradually add new small details.

Porsche Cayman Model Interface

  • Stages for Porsche creation are shown below .
  • Create two metal Porsche body layers. The bottom should be darker and the top is lighter. Erase lines of a joint of details on the top layer, that the bottom dark layer looked through .

Porsche Cayman Model Interface

Porsche Cayman Model Interface

Porsche Cayman Model Interface

Porsche Cayman Model Interface

  • Here you can see examples of images processing using layer style effects and detailed drawing.

Porsche Cayman Model Interface

Porsche Cayman Model Interface

Porsche Cayman Model Interface

Porsche Cayman Model Interface

  • I almost didn’t use a brush in Porsche lesson . All details including patches of light are created using Pen Tool, geometric shapes and layer style effects.
  • Experiment with transparency of layers to receive desirable effect.

Porsche Cayman Model Interface

  • Draw a circle or an oval, apply layer style effects to it (right click on the layer, choose Blending Options) to create volumetric form.

Porsche Cayman Model Interface

  • Try to apply different adjustments of style to the layer.
  • Fill selections with any colors. Later change their view using layer style effects (Blending Options).
    1. Drop Shadow. Adds a shadow that falls behind the contents on the layer.
    2. Inner Shadow. Adds a shadow that falls just inside the edges of the layer’s content, giving the layer a recessed appearance.
    3. Outer Glow and Inner Glow. Add glows that emanate from the outside or inside edges of the layer’s content.
    4. Bevel and Emboss.Add various combinations of highlights and shadows to a layer.
    5. Satin Applies interior shading that creates a satiny finish.
    6. Color, Gradient, and Pattern Overlay. Fills the layer’s content with a color, gradient, or pattern.
    7. Stroke.Outlines the object on the current layer using color, a gradient, or a pattern. It is particularly useful on hard-edged shapes such as type.

Porsche Cayman Model Interface

Porsche Cayman Model Interface

  • Porsche Cayman Model Interface

    • I used Blur Tool to correct edges of light spots.

    Porsche Cayman Model Interface

    • Use to lighten or darken tones

    Porsche Cayman Model Interface

    • Porsche Cayman Model Interface

      • Use linear black/white gradient and screen Blending Mode (Choose from Mode pop‑up menu in the options bar) to create patch of light effect on the headlights.

      Porsche Cayman Model Interface

      Porsche Cayman Model Interface

    • Copy layers, edit them and apply various layer style adjustments to achieve the necessary result.

    Porsche Cayman Model Interface

    And here is the result! The car should look like this.

    Porsche Cayman Model Interface

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